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1

Wednesday, March 26th 2014, 4:32am

stats

there's a lack of stats threads, and i think we could benefit from one. a quick overview:

all stats are rounded automatically by the game(1.49 will show as 1.5%, 1.44 will show as 1.4%)

Proficiency: increases damage the same way int did, but more stream-lined. 1 proficiency = +1% damage. as damage dealers, #1 stat.

Determination: increases damage based on the the bar under your mana bar. the % raises very slowly, and as mages, we can't even cast skills when being attacked - low priority stat.

Brutality: increases damage as your enemies health lowers. sounds fan-fucking-tastic, right? i think it's also the new "conviction" ruby, so fire-builds get a +9 bonus if they so desire. unfortunately, as mages are "burst" characters, it doesn't do much for us in the sense that we let out big burst every once in awhile, not high sustained dps. sure, we'll still kill faster, but stacked proficiency will do more in the long run.

anger: rage, but it also hurts people who attack the people you heal - since we don't have a heal, that part can be omitted. increases wound complexity rate of gain at a rate of 1% per stat, counted by tenacity(which doesn't show a %, so it's undetermined how much rage is needed to counter the enemies tenacity).

Vitality: hp.

Willpower: resist control effects.. sort-of. the description is confusing, and i haven't gotten the effect to proc yet. it seems that if you're under control effect for x(lowers as you gain more, at a rate of which isn't clear) seconds, you gain an immunity to control effects for y(scales as you gain more, at a rate that isn't clear) seconds. even with this stat stacked to 40, i could not get it to work, so i don't know how this stat works. would love some insight.

Bloodlust: heal for (damage%+healing power%[which we don't have]), simple as that. however, it's unreliable in the sense that you don't always heal against every target - the game seems to pick and choose who or what allows your hits to heal you. high stacked bloodlust allows for about a 25% absorb, which is a 25k heal every time you hit 100k - not an uncommon thing by any means. so the potential is there to make this stat superior to raw health, assuming you can keep up the dps.

Tenacity: increases damage when you're not affected by wound complexity, and reduces the rate at which you gain wound complexity. it scales very nicely(13.3% at 2.22 tenacity, 22.1% at 3.69, 25.6% at 4.77, 38.7% at 6.45), but the usefulness is up for debate. in the past, you recieved wound complexity as soon as someone targeted you - whether or not this is the same is unknown to me at this point. might be a good stat for pve, where getting hit for complexity is basically impossible if you're not a tank.

luck, faith: they do exactly what you think they do

with this information(or lack there-of), what do you all think? would greatly appreciate any info involving willpower, it feels broken to me.


in other news, the new hat is pretty.

2

Wednesday, March 26th 2014, 6:27am

Dragagon_old

Misafir

Reserved until I get my skirmish relic's, and can respond without danger of facing one of you with these lovely stat combination's. The system is really nice, I enjoy it alot. The common mistake most will make is looking at a stat, and thinking it will be of no use to them until it promote's their death.

P.S. Play with Tenacity, and Anger a little.

3

Wednesday, March 26th 2014, 7:47pm

Mesajlar: 16

Konum: Canada

Meslek: Student

  • Özel mesaj gönder

Did some WH yesterday for the first time since patch. My thoughts:
Went in first time with PvE spec to see if that's even viable (5 determination, brutality, proficiency, and bloodlust stats high)
Didn't work out well

redid stats, and went again with PvP spec to experiment (put stats into willpower (10 secs or 85% hp loss), anger, bloodlust, and brutality, 2 points in determination)

Brutality works well, if you are supported by other people because you're not solely dependent on the random burst damage being high and not low damage, combined with anger and burnout it worked well. The only time I got willpower to actually proc were generally when we were being overrun, but the immunity to further CC for like 4 secs is just magical (But who really gets CC'd for 10 secs without losing most of their hp anyways) but like, death still came quicky

I don't really understand tenacity, because to me it seems like a stat that only classes with heals should worry about, and since bloodlust is % based, it doesn't change the heals received from it

But I was playing defensive, because bad gear, can't say if stats I'm using would be viable as an offensive mage (attn. ho)

4

Thursday, March 27th 2014, 5:21am

with stacked willpower, i did manage to get it to work in wh today. it seems it only activates when you've been controlled for the amount of time on the skill, or after the amount of hp loss it says - so i assume you need tons of it to make it worth using. i don't know how much stats blue/epic gear gives, so i can't accurately estimate higher gear and choose the most balanced set :S

5

Friday, March 28th 2014, 6:57pm

Dragagon_old

Misafir

My Lady,
Since my time in skirmishes is up with my last 2 PvP relic's in the bag my return with you're info as promised.

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